Version 1.0.0
Don't Perceive Me » Devlog

Big new update!
Now that I can make changes to the game, I managed to put together an update to more closely align Don't Perceive Me with the original vision I had.
Here are the list of changes I made:
- Fixed progression bugs,
- Day 15 is no longer a softlock
- Blockers now appear only on the correct days.
- Added win screen
- Fixed oddities with tilemap in the environment
- Making sure walls are correct
- Adding floors beneath walls in relevant areas
- Adjusted the light occluders on walls
- Navigation adjustments for the Monsters
- Zoomed in the camera
- Increased player walk speed a little
- Increased monster chase speed
- Decreased time it takes for monsters to start chasing
- Fixed pause menu not interacting
- Adjusted some monster behaviours
- Fixed audio and music: Now when you mute, it actually mutes.
- Removed lights from tasks
- Adjusted player light occluder
- Adjusted player lights
- Made the preview in the disguise segment bigger
- Adjusted background of the disguise segment for increased clarity
I hope that these won't be the end to the changes overall, but at the very least the game is now functioning.
Files
DPM WEB 1.0.0.zip Play in browser
72 days ago
DPM Windows 1.0.0 compatibility.exe 127 MB
72 days ago
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Don't Perceive Me
I'm a monster just like you haha don't look any deeper into my disgui- I MEAN my flesh
Status | Released |
Author | JanbluTheDerg |
Tags | 2D, Dark, Horror, lone-survivor, Stealth |
More posts
- Post-submission postmortem80 days ago
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