Office Break (GoGodot 4)
You've got some free time around lunch, why not relax from work to play Dragot's Bane?
Dragot's Bane is a unique bullet heaven game designed to help employees contribute to cleaning up the workspace. Assorted trash/clutter falls on the desk and has a direct connection to the game, and affects player scores. A helpful HUD convey some of this information. Employees can organise this trash into two bins and select permanent effects when they empty the bins, compacting the trash into a cube.
Keep going until Dragot's health goes down.
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Controls:
WASD - Move Dragot
Mouse point-and-click - interact with clutter
esc/tab/p - pause
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Made for the Go Godot Jam 4
Made using Godot 4
Lacking features:
- Points shop: The idea was to have a points shop to have some consistency between gameplay sessions
- Time limit: There was going to be a time limit
- Effect notices: There was going to be a way to convey which gameplay effects were active and how much they were affecting the game. Also a way to show how strong each effect will be.
- Final boss: There was going to be a final boss, an end to this game.
- Balancing: This was meant to be balanced. Currently... I don't know lmao
- Performance: The performance leaves something to be desired. Both in terms of 3D physics and in terms of the 2D game
- Lore
- Gwaphics - This can't be helped due to the compatibility renderer, but there are some things (like the office walls) that lack textures.
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Credit's for stuff I didn't make:
Godot Gamejam template: https://github.com/bitbrain/godot-gamejam
Music by GuilhermeBernardes from Pixabay ('Lone Wolf' and 'Caves of Dawn')
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Author | JanbluTheDerg |
Made with | Godot |
Tags | 25d, bullet-heaven, Short, Singleplayer |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Download
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